• Emile the Illustrator - Final Lede Comp

    Lede: Artist final supplied Photoshop file for client (client could change type hed and cards later)

  • Emile the Illustrator - card mess

    Spot: Dynamically created a card mess in 3D

  • Emile the Illustrator - mug sabotage

    Spot

  • Emile the Illustrator - card pile sab

    Spot

  • Emile the Illustrator - Screen Shot 2018-12-20 at 14.50.10
  • Emile the Illustrator - Screen Shot 2018-12-20 at 15.14.17
  • Emile the Illustrator - Screen Shot 2018-12-20 at 15.16.41

    Card-o-matic. Client could create their own custom cards in inDesign

  • Emile the Illustrator - Screen Shot 2018-12-20 at 15.14.28
  • Emile the Illustrator - board map art

    Board texture

  • Emile the Illustrator - Artboard 1

    Select icons

Prime and Punishment

This was a quick one for The Verge, but super fun none-the-less. Due to previously arranged holiday plans, I needed to turn it around pretty fast (2 days)... and given it was a feature had to be smart about my workflow.

Luckily the direction was based on a boardgame (Monopoly crossed with Snakes and Ladders). There was also a request that certain game cards, be used to illustrate quotes from the article.

My approach was to create a series of icons that could be used on both the board and cards. As i would be away before all the copy was written, I created an inDesign file where the client could create there own cards, and place them into a precomposed layer in Photoshop for the lede, and export them as pngs for the page.

To quickly produce several spots, I used the card and board artwork  as 3D textures. Created some player pieces and snapped different angles do give me various compositions.

The article is super interesting, read it here: https://www.theverge.com/2018/...